We'll be announcing new speakers regularly in the run-up to the event, but here's the confirmed list so far.
NaturalMotion is the company behind middleware technology Morpheme and Euphoria, creative development and publishing of video games across multiple console and mobile platforms. The company's leading technology can be found in games such as Grand Theft Auto 5 and the recently released Clumsy Ninja, while publishing success has come from hit titles My Horse and CSR Racing.
As the Chief Executive Officer of CCP, Hilmar has led the company's explosive growth in terms of size and influence as evidenced by the number of CCP employees and EVE Online subscribers more than quadrupling since he took the helm in January 2004. Before his appointment to the CEO position, he held the title of CCP's Chief Technical Officer of CCP, heading the engineering effort required to create CCP's persistent world technology and 3D engine.
Since joining the company in 1999, he has helped build Remedy into one of the world’s leading independent game developers. Remedy Entertainment is a privately held developer of state-of-the-art action games, game franchises and cutting edge 3D game technology, based in Espoo, Finland. Highly acclaimed games include Death Rally, Max Payne and Alan Wake. Remedy is currently working on Quantum Break, exclusively for Xbox One, as well as iOS title Agents of Storm.
Ian Livingstone is one of the founding fathers of the UK games industry. His credits, too numerous to fully list, include co-founding Games Workshop, launching Dungeon & Dragons in Europe and co-authoring the first Fighting Fantasy gamebook. He also joined the Domark board as a major investor, overseeing the merger that created Eidos plc. He launched major franchises included Lara Croft: Tomb Raider, co-authored the Next-Gen skills review published by NESTA, and has been appointed an OBE and CBE. Most recently, Ian has announced that he is opening a free-school in Hammersmith – The Livingstone School.
John Clark is responsible for driving the strategy and performance of SEGA's download to own and cloud business across Europe and United States. Identifying and nurturing key partnerships and routes for market growth across one of the most innovative digital arenas currently in videogames. Via brands such as Total War, the Alien film franchise and Football Manager, SEGA have established themselves as leaders in digital innovation and development.
A former games journalist and editor at Future Publishing, Jonathan Smith is currently Strategic director at TT Games. He has been a key member of the team responsible for the hugely successful series of LEGO video games including Star Wars, Batman, Indiana Jones and most recently, Marvel Super Heroes.
For the past 15 years, Sean has been a consumer researcher based in London specialising in games. He is CEO of the largest group of companies in this field. Prior to this he was active in writing, producing and funding television and film throughout the world.
Bruce heads business and operations for OnLive in the UK and Europe working with partners, clients and of course consumers looking to bring OnLive to an ever increasing audience. Previously he built up and ran the systems teams at OnLive, drawing on more than ten years of engineering management for enterprise systems, software, gaming hardware and jet engines, making him uniquely qualified to understand everything from producing high volume consumer devices to building the foundations of OnLive's data centers.
Aj Grand-Scrutton formerly worked as a developer for Bossa Studios on the BAFTA-winning Monstermind. Following this, he and co-worker Craig Thomas decided to quit their jobs, move into their parents' garages and start a studio. Within 7 months of formation was invited for a years incubation in Microsoft Game Studios. Since then, Dlala has been nominated for numerous awards and recognitions. Now back in the garages the team are working on a soon to be announced title.
Charles Cecil is a veteran video game designer and co-founder of Revolution Software. Best known for the Broken Sword series of adventure games, his most recent game (Broken Sword 5: The Serpent's Curse) was successfully crowdfunded via Kickstarter. Charles returns as host of the GameHorizon Conference for 2014.
With nearly 20 years experience in digital and mobile marketing, Darren has spent the last 8 years in video game marketing, including 6 years running Sony Computer Entertainment Europe's PlayStation EMEA digital business. As EVP Marketing where he oversees global marketing and PR, Darren promotes a more conversational, social, consumer-focused approach, and is currently focused on harnessing behavioural data to drive insight and efficiency in marketing activity.
Working in Digital Media and Games for 14 years, Phil has spent much of his gaming career in Virtual Worlds and Casual MMOs. In 2013 he teamed up with Bruce Buffer, the veteran voice of Mixed Martial Arts, to pioneer a new casual gaming concept ReAch!, introducing Real World Rewards in games. Phil will be talking about how the real world and fantasy world can merge to offer a fan-lifestyle game experience.
Simon is a chartered psychologist and a games consultant who works with companies on how to effectively employ psychological insight into games design and brand messaging. He will be talking about the importance of psychological insight (emotions, cognition and biometrics) in the design of video games.