2011 Programme

Please not these times may be subject to change.

Tuesday 28th June

Time Session
09.00-10.00 Registration and breakfast networking in the Northern Rock Foundation Hall
10.00 -10.10 Welcome to GameHorizon Conference, Carri Cunliffe, GameHorizon Conference Director
10.10-10.20 Ian Livingstone, Host and Life President of Eidos, Introduction and Overview of GameHorizon Conference
10.20-11.10 Louis Castle, VP of Studios, Zynga.  This talk will focuses on how games get to gamers and customers and will include the value of adding social engagement and social viral aspects to games of all kinds.  Louis will draw from nearly 30 years of making virtually every genre of interactive game on nearly every distribution platform to explore where the interactive gaming is heading and how to make the most of the opportunities in front of us.
11.10-11.40 Morning Coffee Break in the Northern Rock Foundation Hall
11.40-12.10 Rick Gibson, Director, Games Investor “Next year’s 5 hottest games revenue opportunities”
12.10-12.40 Robert Nashak, Executive Vice President, Digital Entertainment, BBC Worldwide “Stories in Cross-Platform IP Development:  Case studies in working with TV and Film creators” : This talk focuses on how games get to gamers and customers and will include the value of adding social engagement and social viral aspects to games of all kinds.
12.40-13.10 Paul Farquhar, EMEA SSG Scale Programs, Validation Manager, Intel Appup. “Harnessing The Compute Continuum To Grow Your Business”
13.10-14.15 Lunch and networking in the Northern Rock Foundation Hall – Sponsored by Intel
14.20-14.50 Tom Chatfield, Author “Forget gamification: what about making great toys?”
14.50-15.20 Alexis Kennedy, Chief Narrative Officer, Failbetter Games. Narrative architecture: managing complex stories
15.20-15.50 Afternoon Break in the Northern Rock Foundation Hall
15.50-16.20 Renate Nyborg, Director Digital UK, Edelman “Smart Phones, Smart Games”
16.20-17.10 Hilmar Veigar Petursson CEO, CCP Games. “Born this way”
17.10-17.25 Stuart Mann, Business Development Director, Global Collect
17.25 Band
17.35 Close of Day 1
17.35-18.30 Exhibition “Booth Cruise” and competition sponsored by Global Collect in the Northern Rock Foundation Hall
18.30-23.00 GameHorizon Conference party, Baltic Flour Mill Riverside Restaurant. Sponsored by CCP Games. Food and drinks provided
23.00 End of Day 1


Wednesday 29th June

Time Session
09.00-10.00 Registration and breakfast networking session sponsored by The Hub in Northern Rock Foundation Hall
10.00-10.10 Welcome back, Ian Livingstone, Life Presedent of Eidos and Host
10.10-11.00 Jesse Schell, CEO, Schell Games “Jesse will be talking about some new trends in design, and how game designers are actually pioneering all kinds of new techniques that have applicability way outside the domain of games.” Session Sponsored by bluegfx
11.00-11.30 Morning Coffee Break in Northern Rock Foundation Hall
11.30-12.00 Rick Marazzani, Head of Content Programming, Exent “Android is the Shiznit! (not just $#@%)”
12.00-12.30 Sylvain Liege, Director, co-founder, Liemur “Optimising your project to impact your bottom line”
12.30-13.00 Ana Kronschnabl, CEO, Fluffylogic.  Ana will be talking about how changing demographics has affected the types of games that are now being produced. Using real world examples Ana will describe how FluffyLogic approached the design for their latest social game, ‘Ur Zoo’
13.00-14.00 Lunch and networking in the Northern Rock Foundation Hall - Sponsored by Intel
14.00-14.30 Mark Rein, VP and Co-Founder, Epic Games and Chief WONKA, Head of the iTEAM™, ustwo™: “A cosy fire side chat!”
14.30-15.00 John Nash, Studio Design Director, Blitz Games “The Natural User Interface Meteorite” With the massive proliferation of interfaces including motion control and natural user interfaces, the way we design and develop our games has changed radically in recent times.  John’s talk discuses that impact, its context and its consequences, including the Kinect effect, the player as producer and the business impact of such profound changes.  Takeaways will include the importance of design collaboration, iterative design and planning for integration, all illustrated by production examples.
15.00-15.30 Tero Virtala, CEO, RedLynx “Growth as a Key to Long-Term Success for Indie Game Studio’s” In his presentation, Tero will explain how RedLynx took advantage of the new market for digitally distributed games, how he sees the games market evolving going forward, that growth opportunities are emerging, and what growth is one key ingredient for long-term success of indi game studios in the rapidly changing games market. Session Sponsored by Northern Film and Media
15.30-16.00 Ian Livingstone, Life President of Eidos, Hosts closing Comments
16.00-16.10 Carri Cunliffe, GameHorizon Conference Director “Thank you”
16.10 End of Day 2
16.10-18.30 After Conference drinks on balcony outside Hall 2, the Sage.
Sponsored by Double11 and Audiomotion