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Conference programme

 

Day One: 29th June 2010

09.00 -10.00

Registration and Networking

10.00 10.10

Welcome to GameHorizon Conference – Carri Cunliffe, Conference Director

10.10 10.15

Introduction to Conference – Ian Livingstone, Life President of Eidos and Host

10.15 - 11.00

Jesse Schell – CEO, Schell Games.

"Roadmap to the Gamepocalypse"
As games continue to enmesh themselves more and more into our everyday activities, game designers face a host of new challenges. In this talk, Jesse takes a hard look at what will fly and what will flop as play patterns merge with our daily lives.

11.00 – 11.30

Nils Holger Henning - CCO Bigpoint Games will be talking about new technology and how they will improve game play.

11.30 – 12.15

“Free versus paid – the best way to make money from your game”.

Nicholas Lovell – Gamesbrief, (Chairman of Panel)

Mark Rein - Vice President, Epic Games

Ian Baverstock - Consultant, Tenshi Ventures

James Brooksby – Studio Head, doublesix

Dylan Collins - CEO, Jolt Games

Session Sponsored by Bluegfx

12.15 13.30 

Lunch

13.30 – 14.15

Michael Acton Smith – CEO, Mind Candy.

“Lessons leaned building Moshi Monsters to 20 million users”

14.15 – 14.45

Yohei Ishii - Senior Director Business Development, CCP Games.

"Ashes to Ashes, Dust to Dust: Reincarnation of the console games model”, Why it's broken and charting a new path in console gaming.  How the rise of new business models, platforms, and emergent gameplay will breath new life into connected consoles. 

Sponsored by CCP

14.45 15.15

Break

15.15 16.00

“Modern Technology will Kill Us All?”


The music industry has learnt a lot from the move to Digital Distribution in terms of business models and viral marketing.  What can the games industry learn from these guys?

Todd Eckert – Director of North America, Eutechnyx (Chairman of Panel)

Steve Mayall – MD, MusicAlly

Duncan Smith - Music Supervisor, SCEE

Session Sponsored by Generator

16.00 – 16.30

Charles Cecil – CEO, Revolution.

“The Games Industry v William Hogarth”

William Hogarth’s career resonates today in the games industry. He pioneered new business models - he disintermediated by selling directly to his fan base rather than going through retail. He also lobbied parliament to pass a copyright law to stop people simply copying his work

16.30 – 17.15

The rise and impact of social network games”

The panel will look at the rise of social network games: the secrets of success of the fastest growing companies, business models and production methodologies, and discuss the pitfalls and future of this booming sector.

Rick Gibson - Director, Games Investor Consulting. (Chairman of Panel)

Michael Acton Smith – CEO, Mind Candy

Seb Hayes - COO and Co-founder, Playfire

Session Sponsored by Northern Film and Media

17.15-17.20

 Ian Livingstone - Host's closing comments

17.20

Close

18.00

 Party and Ian Livingstone's Charity Poker night at the Sea

 

Day two:  30th June 2010

09.00 -10.00

Registration, Breakfast and Networking

10.00 10.10

Welcome back, Ian Livingstone -Host

10.10 – 11.00

Peter Molyneux - Creative Director, Monetising Innovation

11.00 – 11.30

Joseph Olin - President, Academy of Interactive Arts and Sciences, "Changing Games" 

The opportunities for growth via evolution

It is time for game makers – interactive entertainers to recognize that the audience of players and potential players is beyond the scope of the audiences that drove the successes of 10-15 or 20 years ago. That in a world with exponential growth of entertainment options, that players can dictate what they want and expect us to offer.

11.30 – 12.00

Tom Rothenberg – Managing Partner, McCann Erickson.

“Marketing campaigns that punch above their weight and why”  

12.00 13.30

Lunch

13.30 – 14.15

Mark Schulman -Inspirational speaker.

Mark will be inspiring you to greater things through his interactive session using Drums! Mark is kindly taking time out of his hectic schedule on tour with P!nk.

Session Sponsored by Isilon

14.15 – 14.45

Darren Jobling - COO, Eutechnyx.

“Six New Tricks to Teach Old Dogs”

Darren offers his thoughts on how developers can re-invent their businesses and take advantage of significant new opportunities in the broader games industry. Expect plenty of practical advice from a 20 year biz dev veteran with one or two new tricks up his sleeve…

Session Sponsored by Northern Net

14.45 – 15.15 

Break

15.15 16.00

Scott Foe – Consultant.

 "The Future: We're All (Still) Monkies"

16.00-16.15

Conference Close – Carri Cunliffe and Ian Livingstone

16.15

Close

16.15 – 18.15

Closing Drinks served in the Sage on the Balcony outside Hall 2

Sponsored by Eutechnyx